ivorygates ([info]ivorygates) wrote in [info]lilblckdressfic,

TOO TRUE TO SAY GOODBYE TO YOU [1 of 2]

My recipient is: [info]kazbaby
Who asked for: 1. Evil!Cameron 2. Cameron with amnesia 3. Mexican stand off ‎. ‎
With: Cameron/Teal'c, other character: Daniel
Setting request: a bar in the middle of nowhere.‎
Prop request (i.e. - bandanna): sunglasses
Restrictions: No Schmoop
Ratings: NC-17+‎
WARNING: MINOR SPOILERS FOR CONTINUUM

TOO TRUE TO SAY GOODBYE TO YOU




He's pretty sure he's been here before. He's been in a lot of places like this. Burnt-out ‎dives in the middle of nowhere. His ride died up the road a bit and he had to walk. The ‎bartender said he was crazy when he came in the door.‎

Yeah, he gets that a lot.‎

But his money's good, and if you have to drink the liquor fast before it eats through the ‎glass, there's something familiar about that, too. The first shot burns all the way down, ‎and gets rid of the feeling he's missed a few too many meals lately. The second one ‎keeps it company and takes the edge off, making him think it might be a good idea to ‎stick around here until night. He's going to need a ride out of this place.‎

For some reason he makes the guy behind the bar nervous. Guy tells him they've got ‎rooms if he'd like one. He's going on about them being nothing fancy, just a bed, and the ‎moment the guy says 'bed', well, it's enough to remind him that he can't remember the last ‎time he saw one. So he lets him show him the way.‎

He brings the bottle from the bar.‎

The room is tiny but not too filthy. Bed, toilet, sink, mirror. The guy quotes a rate, then ‎adjusts it down when he just stares. He hands over the money and takes the key.‎

Shuts the door and locks himself inside. Goes over and stares into the mirror.‎

He still doesn't recognize the face that stares back.‎

He doesn't know his own name.‎

#


"I'm just saying there's got to be a safer way to do this. The Reole drug isn't ‎something you really want to fool around with, and Anise says this new version the ‎‎Tok'ra have managed to synthesize is even stronger and with the delivery ‎system Bill's come up with I just don't think that—"

There are voices in his dreams. There are always voices in his dreams (when he lets ‎himself sleep). They never make any sense (just background noise; ignore it). A word ‎here and there. Drugs. Tok'ra. (Snakes. Fucking snakes. He always ‎hated the Goa'uld — they all did — but the Tok'ra were worse, ‎preaching alliance and cooperation and just waiting until your back was turned to stick a ‎snake in your head...)

"Look, Sunshine, any time you can come up with a better way to get next to these ‎guys, I'm all ears. This worked just fine last year when I used it to impersonate ‎whatsisname and get close to, you know, the big cheese Alliance guy—"‎

‎"Oh, yeah, sure, sure. Let me see if I remember that one: Teal'c got captured and tortured, ‎your disguise failed, and you ended up declaring war on the—"‎

‎"Now, now, now. How come you have to always be so negative about everything? Why ‎don't you—"‎

"Why don't you tell us what your mission was, Colonel?"


A new voice interrupts the others. The man on the bed tosses uneasily. ‎

"Tell us what your mission was, Colonel."

He doesn't like dreaming about this voice. It brings him nothing but pain. Fear and pain. ‎In this part of the dream he loses himself.‎

"Your mission, Colonel."

He sits up, gasping, his body shaking with remembered pain. Only he doesn't remember ‎any pain. It's only there in dreams, and the images fade quickly when he awakens. All ‎that's left behind is emptiness and anger.‎

He was somebody once. Someone with a place, a name, a purpose.‎

Not any more.‎

If somebody did this to him, he doesn't even know who they were.‎

He runs his hand through his hair. It's damp with sweat. He pushes himself to his feet, ‎lurches the half-step to the sink. The water runs rust-brown, then yellow, and finally ‎close to clear. There isn't a hot tap and a cold tap. There's just water, and when he ‎scoops up a double handful to rinse his face, it's neither hot nor cold. He sluices his face, ‎runs wet hands through his hair, wipes them dry on his bare chest. No maid service in ‎this hotel. It's a far cry from...‎

From what?‎

He has no fucking idea.‎

He lets his body fall back to the bed with a grunt of irritation, reaches for the bottle — ‎half gone; it's how he got to sleep — picks it up and knocks back a healthy swallow. ‎Breakfast of champions. Of winners. Winners never quit, and quitters never win. His...‎

The almost-memory vanishes like smoke when he grabs for it.‎

He remembers....‎

He remembers a crash. No. A wreck. Or a burnt-out building. One or the other. And ‎he was walking away from it. (Building? He thinks. Maybe he was hiding. Maybe he'd ‎been somewhere before and doesn't remember. After he was somewhere else ‎that he doesn't remember.)‎

He remembers walking. It was dusk. He remembers the sound of engines, the smear of ‎colored lights across the sky. Buildings. The sound of unfamiliar music. ‎

The first building he came to was a bar, and he wanted to see people, so he went in. He ‎had money, so he ordered a drink. And then he was laughing and relaxed, and not ‎knowing which way was up didn't seem to matter too much, and the two guys who'd ‎bought him the last three rounds of drinks took him out through the side door into the ‎alley to beat him up and steal anything he might have in his pockets.‎

So he beat them both unconscious, and took everything they had, and took their guns, too. ‎Guns were familiar (why?) and he'd wanted the money. It was only then that he thought ‎to check his own pockets (because he couldn't read any of the words on any of the things ‎he took away from them and he thought that couldn't be right) and he found there wasn't ‎anything in them but a handful of coins and a purple crystal. He didn't know what it was ‎‎(then); later he found out it was a key, and later still he lost it.‎

By then he'd been through the Chappa'ai a dozen times. Not sure what he ‎was looking for. Home. Revenge. Somebody who recognized his face. He didn't find ‎any of them.‎

On a planet whose name he doesn't remember he sat in on a friendly game of Deemo that ‎turned out to be not so friendly after all, and so he shot the dealer, and after that nobody ‎at all was friendly on Planet No-Name, and that was when he found out you could check ‎in any time you liked—‎

(the fragment of an almost-memory teases at him and he bats it away ‎irritatedly)

‎—but that everybody needed a permit to leave and the local peacekeepers watched the ‎‎Chappa'ai non-stop. Since he didn't have much chance of getting that permit ‎‎(because the dealer in that crooked game turned out to have been the son of the ‎Peacekeeper-in-Chief and everybody in the damned bar'd seen his face) he stole a ship ‎instead. And somehow that turned out to be another stupid idea, because now the ship is ‎smeared over the ass-end of nowhere and he's here.‎

Wherever "here" is. He'd been hoping for somewhere with a few more people, but for ‎some reason, the friendly locals of Planet No-Name didn't really take to the notion of ‎somebody making off with one of their ships. He even asked nice. (He won't let ‎himself wonder where he learned to fly, why the controls of the Death Glider seemed so ‎familiar — he knows damned well he's no Jaffa — where he got the skills that let him ‎blow three of their guys out of the sky.) Just bad luck there was a cloaked ‎‎tel'tak up there on sentry duty. Worse luck it'd been retrofitted with weapons. ‎Death Gliders only have limited hyperjump capability to begin with; he babied it along as ‎far as he could — aiming for the nearest Chappa'ai — and he'd still done the ‎last stretch at sublight. It was only when he reached atmosphere that he found out the ‎athodyd system was pretty well fucked, and a Death Glider lands about as well as a ‎thrown brick even when its tipjets are working. ‎

The walls here are thin. He can hear the sounds of sex reverberating around him — ‎thumps and groans and cries of pay-for-play ecstasy. Coming and hurting sound a lot ‎alike. The sounds are what woke him. He's been hearing them for a while. Not like he ‎had a lot of illusions about what this place was, but it must be evening now, and some girl ‎and her fifteen-minute date will be wanting this room. And he's had his beauty-sleep, and ‎he knows there's a Chappa'ai somewhere on this sun-scorched hellhole. Now ‎it's time to go see if the barkeep's going to tell him where it is.‎

He'll even ask nice.‎

He gets himself back into his clothes — boots and leather pants and a shirt that's seen ‎better days. Buckles his gunbelt on and straps down his holster, tucks his hideout pieces ‎away (one for show and two to go — someone said that to him once — ‎who?) tucks his knives away — the two in his boots that go in easy and come out ‎just as easy and the one in the wrist sheath that doesn't come out easy at all but if he's ‎down to relying on that one, he's already in serious kimchee anyway. What his shirt ‎doesn't cover, his leather jacket does. (Dressed to kill, and he frowns — looking at ‎himself in the mirror — because he's almost sure he heard someone else say those words ‎once, and it was meant as a joke, but he can't think why it would ever be funny.)

He opens the door, checks the corridor — empty — walks out of the room. He ‎remembers to bring the bottle.‎

At night, the whole place looks different. Lit up and a pretend glow of happiness over ‎everything, like good times are coming and everybody's gonna treat each other right ‎when they get here. Only good times never do get here, and nobody treats anybody right.‎

There's about a dozen people in the bar. Three of them work here — two girls and a boy, ‎all dressed in cheap and bright, all painted up — and the rest have come for other things. ‎There are three men in the corner playing Deemo — he sees the tiles flash even in the ‎dim light — one man sitting alone at another table eating something out of a bowl. Three ‎of the other men are standing at the bar to drink. The two women are sitting at a table. ‎From the looks the whores are giving them, they've all tried their luck there already. He ‎goes up to the bar, taking a place at the far end. Sure enough, the guy hurries down.‎

‎"What can I get you this evening? We have—"‎

‎"You sell food." It's not a question.‎

‎"Oh yes, but—"‎

‎"Bring me some. And something that isn't this." He sets the bottle down on the table.‎

There are a couple of tables empty. He goes over and sits down at one. Sure enough, one ‎of the working girls shows up before his food does.‎

‎"You look lonely," she says.‎

‎"Not really." She starts to get up. He puts a coin on the table and rests his fingers on it. ‎She sits down again and looks at him. "I'm not that lonely. But I'm new in town. How ‎much to talk to you for a while?"‎

‎"Buy me a drink, give me that shesh'ta, you can talk all you want, fella."‎

He nods, but doesn't let go of the coin. She smiles, and snaps her fingers. Somebody ‎who's probably the barkeep's son scurries over with a tray, a pitcher, two glasses. He ‎takes the glasses, pours for both of them.‎

‎"You got nice manners, fella. Hey, you got a name?"‎

He smiles at her, lazy and slow. "Not really. You?"‎

‎"Oh, everybody just calls me Denda. It's short for Dendeusderith. You know." She ‎takes a long swallow of her drink. He sips his. It's beer. Sort of. "So, what'cha want to ‎talk about? You know," she says, as if it's just occurred to her, "you talk real pretty. ‎Nobody's ever called Inolfre a town before."‎

‎"So what do they usually call it?"‎

‎"Supply station. Assay office, general store, this place. It's why we're so far from the ‎‎Chappa'ai; bring alchrego anywhere near it and you might as ‎well not dig it up in the first place. Crop has to be taken off planet by ship. Every two ‎years."‎

He gets interested when she mentions a ship, less so when he says two years. "So, you ‎about due?"‎

Denda makes a rude noise. "Just had one. You planning to walk out of here, ‎‎Chappa'ai's in that direction," she says, jerking a thumb back up the road ‎‎(answering the other question he'd wanted the answer to). "I was you, I'd just wait for my ‎friends. Less they aren't your friends."‎

His gaze sharpens, but she doesn't say anything else. He lets go of the ‎‎shesh'ta. She still doesn't say anything. He adds a second one. She takes it ‎and leans forward.‎

‎"I'm usually up and down during the day. Kid's teething, y'know? So I hear Treca ‎talking to some guys back in the kitchen, and they didn't sound like anybody local, and ‎they talked about a guy looked like you they were looking for, and Treca said he hadn't ‎seen you, but I looked around the door and one of them was Jaffa. First Prime, you know, ‎with the gold? And the other one was saying they tracked you here, and he told Treca to ‎call him if you showed up. And I bet he is."‎

If he didn't have bad luck he wouldn't have any kind of luck at all, because there's two ‎kinds of Jaffa in the universe — peaceful farmers, and professional leg-breakers — and ‎the only farm in his future is the kind that the kind of people who hire former First Primes ‎want to see to it that he buys. "There a back way out of here?" he asks Denda.‎

‎"There's a door through the kitchen. Some of us with kids, we've got places out back. ‎And sometimes a guy likes to pay for an all-night, you know?"‎

‎"Let's say I just did," he says. He gets to his feet and holds out his hand, and he can see ‎her thinking about how to get more money out of him, and he doesn't want to hurry her ‎any more than he already has, because that's a sure way to make her dig in her heels and ‎jack up the price.‎

And that's about the time his luck goes from 'bad' to 'none at all.'‎

A guy comes in the front door, and he's dressed like one of the locals, but he doesn't ‎move like one. He's got a set of readers on his face, and he scans the room, and there's ‎‎no fucking place to hide.

Denda sees the guy and makes an unhappy kicked-puppy sound, and about the time the ‎stranger locks on to him and takes a step forward — smiling, looking relieved — he's got ‎her by the arm and he's pulling her up out of her seat. He shoves her a little — hasn't ‎gotten to the point yet of using people like her as human shields — and she runs.‎

He picks up the pitcher — he'd only poured two glasses out of it; it's half full — and ‎takes a step forward. All that's only taken a second or two; barely long enough for the ‎stranger to finish making his first move.‎

‎"Mitchell!" he says. "Oh my god — do you know how many—? Where have you ‎‎been? Teal'c and I have been looking all over for you! When you—"‎

Whoever he is, he doesn't get any further than that, because he's let him (Mitchell? ‎His name?) get close enough, and he slings the half-pitcher of beer directly into his ‎face. The readers don't spark, so he guesses they weren't powered up. But the guy ‎chokes and sputters anyway, and that gives him a good chance to sink a fist into his gut, ‎hammer him over the head with the pitcher, run for the door as the guy goes down.‎

He pulls his gun as he goes. That Jaffa's got to be out here somewhere.‎

Dark. Cold. The front of the bar has colored lights and floodlights; he keeps his back to ‎them as much as he can, but it's going to take his night vision a while to adjust. There's ‎several battered trucks out here. He recognizes the style; they take a palm-print to ‎activate, and they'd take him too damned long to jury-rig, but they're good cover. He ‎fades back into the shadows, stretching his ears for every sound.‎

Nothing.‎

If he can make it out onto the desert, he'll spend a bitch of a night, but he'll be able to see ‎what's coming for him.‎

‎"Hey, Jaffa!" he calls into the dark. "You think we can cut a deal here, you and me?" No ‎answer, but he wasn't expecting one. He moves immediately, sliding ghostfooted further ‎into the shadows. Suddenly the human comes bursting out the front door (he finds that a ‎little annoying — usually when he hits someone they stay down).‎

‎"Mitchell!" he shouts. "Quit playing around!"‎

He raises his gun (killing one might discourage the other) but the human's already ducked ‎and rolled into the shadows. He's trying to think of who he's pissed off who's rich enough ‎to hire a pair of professional bounty hunters to chase him to Ass End, because one little ‎justified shooting couldn't do it.‎

Could it?‎

On the other hand, if he can take them both out, he's pretty damned sure they didn't come ‎here through the Chappa'ai. So things may be looking up.‎

Or maybe not.‎

He's down past the end of the building — the lights are all focused on the front door — ‎when suddenly there's a roaring noise overhead and a spotlight hits him. Light so bright ‎it hurts. He stares skyward in shock. There's something up there — not very far ‎overhead. Tel'tak. It's just dropped its cloak (which is why the sudden noise; ‎must've been running stealthed as well as cloaked) and that means rings (because you ‎can't run transport rings through a cloak on anything he's ever heard of) and transport ‎rings mean bad things. He fires up at it — hoping to knock out the floods (knowing he's ‎panicking) — and the moment of inattention on the ground war costs him. He feels a ‎heavy weight land against his back, arms encircle him, trapping his arms at his sides. ‎Made him drop his pistol. Bastard.‎

‎"Hi," a voice breathes in his ear. "I guess we haven't been introduced. My name's Daniel ‎Jackson. We work together."‎

By the time the man finishes speaking, the tel'tak's transport rings have come ‎down and gone up again, and he's a prisoner.‎

But he won't go quietly. The hunters haven't done a conversion on their ship; it still has ‎the bulkhead in place between the cargo area and the pel'tac, and the hatch is ‎locked. It might be enough to buy him a little time. The moment the rings drop, he slams ‎Jackson back against the nearest bulkhead as hard as he can.‎

‎"Ow! Mitchell! Hey!" Jackson sounds irritated, but he isn't letting go. He tries a head-‎butt. It doesn't work, so he goes with the tried-and-true method of just banging Jackson ‎against the bulkhead until he can stun the man and pry him off. Then he can get to one of ‎his backups, shoot Jackson in the stomach to slow him down a little, see what he can do ‎about the damned Jaffa, then come back and see if he can get any answers. Finding out ‎who sent them and why would be nice. Jackson's smart though. He doesn't even get ‎halfway started on that before Jackson lets go and gets himself to where he figures is out ‎of reach. ‎

‎"Look — look — look — I don't know what's happened to you, but you're stuck here." ‎Jackson talks fast, holding his hands out in front of him placatingly. "On this ship. The ‎rings can't be operated from back here and we're already out of range of the planet. So ‎why don't we all sit down and talk about things? My name is Daniel Jackson and your ‎name is Cameron Mitchell and you and I are friends."‎

‎"Really?" he asks sarcastically. The bigger of his two hideouts is at the small of his back, ‎meaning Jackson has to know it's there, so it'll be hard for him to draw inconspicuously. ‎The little one's probably enough to take Jackson down, but it's in his waistband in the ‎front. Decisions, decisions.‎

‎"Yeah, well, okay, not exactly. But we work together. I've saved your life, you've saved ‎my life — the point is, two months ago, you went undercover on an ‎‎incredibly risky mission and you didn't come back, and—"‎

A remark like that is actually enough to make him stop reaching for his pocket pistol for ‎a second. "Do you mind telling me why I would do an incredibly stupid ‎thing like that?"‎

Jackson flashes him a grin, there and gone like a warning shot. "Because you're brave, ‎and noble, and really really stupid. I told you infiltrating the Lucian Alliance ‎was a bad idea."‎

‎"I am not that stupid," he tells Jackson. ‎

Oh fuck the guns. Some days you just have to go for the classics. He takes a step back ‎‎— like he's thinking of leaning up against the bulkhead and chatting a while — and when ‎he sees Jackson start to relax, he leans down and whips one of his knives out of his boot ‎and throws it.‎

And wouldn't you just fucking know that's when the Jaffa picks to open the ‎hatch and snatch his damned knife out of mid air.‎

The Jaffa's about nine feet tall and looks like he's been cold-forged out of a block of solid ‎‎naquaadah. The kind of guy who eats black holes for breakfast and your ‎liver for lunch. "Are you making progress in reaching a meeting of the minds with ‎Colonel Mitchell, Daniel Jackson?" the Jaffa asks.‎

‎"I thought I was," Jackson says, sighing.‎

The Jaffa looks at his knife like it offends him, and he figures he's got nothing left to lose ‎now, so he goes for his hideout (not the little one, the big one, dammit) and ‎about the time he whips it clear he hears the high whine of a zat'ni'katel ‎powering up. Trust a goddamned Jaffa to bring a zat'ni'katel to a fucking ‎knife fight.‎

He tries to get a shot off before the Jaffa shoots him, but he doesn't know if he does.‎

#


"Tell us who you are! We know you aren't Zantus! Sorfir just brought in his ‎head!"

Dreams. Nightmares.‎

He shouldn't be able to see his own face, but he can. There are cameras here, ‎screens all around the room. Wave to the folks at home, Zantus. You're on Candid ‎Camera. Harfin says he isn't Zantus, and that's just crazy talk. He is. He knows he ‎is. Westi's his boss, and Westi has a yellow streak a mile wide — everybody knows that ‎‎— and won't leave his district; Westi sent him to negotiate with the Cartel.‎

Didn't he?‎

Oh, god, he doesn't know what Harfin stuck into him, but it's made him sick as a pup. ‎Jackson said—‎

He doesn't know anyone named 'Jackson'.‎

‎"Tol' you. M' Zantus," he mumbles.


Dreams.‎

Nightmares.‎

"—scars all over both forearms, Teal'c. They must have realized he wasn't Zantus ‎‎— somehow — and found the delivery system for the modified Reole drug."‎

‎"Only a small amount of that compound introduced into the system would induce great ‎confusion, Daniel Jackson."


He's not sure if he's still dreaming or not. Everything hurts. He can't move. Don't ‎try, he tells himself. If he can hear them, they can see him.‎

"You think— When they cut it off, he was exposed. But — it's been six weeks ‎since the Lucians sent us a message that they'd killed him. Without re-exposure, the ‎effects of the Reole drug wear off within—"‎

‎"And if it were to have another drug added to it?"


So many questions. A thousand threads of lies and half-truths twisted into the net that's ‎choking him now, and he doesn't know what's memory, what's fantasy, what's just a bad ‎dream. He remembers a man hanging in chains, screaming at the touch of a pain-stick. ‎And they said they knew who he was said he was Colonel Cameron Mitchell ‎but he didn't remember anything no matter what they did to him.‎

"Why don't you tell us what your mission was, Colonel?"

He remembers how to let the blackness take him so he can hide, though. And he does.‎

#


When he wakes up the next time, he's not on the tel'tak. Some planet; he can ‎smell fresh air. There's an ocean nearby. He sits up quickly. Not tied up, no ‎‎zat'ni'katel hangover. He wonders how long he slept and what he was ‎drugged with to make him sleep.‎

He's been searched. Stripped. But they left something for him to put on when he woke ‎up, an ugly costume of green cloth. No weapons. No boots, either. Just a pair of ‎‎(equally-ugly) green socks.‎

This doesn't make any sense (he's got a headache). Killing him makes sense. Taking him ‎to whoever paid them to grab him makes sense (alive, okay, yeah, that wouldn't be fun — ‎but it would make sense ). Bringing him to wherever this is, taking his ‎clothes, and giving him new clothes? That does not make sense.

Unless he's been dumped here to die slowly.‎

He stands carefully and gets himself into the unfamiliar clothing. At least it's clean. He ‎stuffs the socks into a pocket, because the floors are slick and he doesn't want to slip. ‎The room he's in is done in Early Tasteless Ornate Brothel, but the maid hasn't been ‎around lately; because the wall-carvings have a layer of dust on them. There's a doorway ‎and not a door, but — he balls up the socks and tosses them through to check — there's ‎no force shield. He walks out cautiously, picking up the socks as he goes.‎

Voices.‎

‎"—ake him back to the SGC like this, no matter how much fun it'd be to have him try to ‎shoot General Landry in the Gate Room."‎

That's Jackson.‎

‎"I fail to perceive the entertainment value to be derived from such a spectacle."‎

And that's the Jaffa. Jackson said his name is Teal'c. First Prime. He didn't recognize ‎the Goa'uld-mark, though.‎

‎"Liar. Gin. You know, I really hate this place."‎

‎"P4X-374 is eminently suitable for our purposes."‎

Jackson says something else, but he doesn't stick around to hear it. He heads off down ‎the hall, because there's light up ahead and there might be an exit.‎

There isn't an exit, but there is a Chappa'ai. And it looks like Jackson and ‎Teal'c don't want to share the bounty on him, because there doesn't seem to be anyone ‎else here. Good enough. Give him three minutes and he won't be here either.‎

He starts pressing asterisms on the Del'mak'ai, but none of them light.‎

‎"Won't work," Jackson sings out, and he was already turning toward the motion he'd ‎glimpsed, but Jackson seems perfectly happy to just lean against the doorway. Jackson's ‎wearing the same ugly green clothes as they left out for him; he wonders why. "Teal'c ‎took the control crystals out of the DHD and locked them up in the ship. You might be ‎able to get in, but since you'd need to be able to remember your IDC for that, I'm not ‎worried."‎

‎"Do you go out of your way to be annoying?" he asks. It might not get him out of here, ‎but it would probably make him feel a lot better to beat Jackson to a pulp.‎

‎"Not actually as often as people think," Jackson says. "Come on, Mitchell. We'd like to ‎talk to you. If that can be arranged without hitting."‎

‎"I'm always in favor of not being hit," he says. He hasn't said anything about not hitting, ‎if he can get away with it.‎

#


About an hour later, he revises his opinion a bit. Maybe being hit would be ‎‎better.

They offer him food. It's something Jackson calls "emmories," and the Jaffa (also ‎wearing the same green cloth outfit as Jackson, and here he thought that only the Alliance ‎wore uniforms) says there are a couple of cases them left here from when they were using ‎this place as a base. Only... when Jackson hands him one so he can inspect it, it isn't an ‎‎"emmory" at all. It says "Meals Ready To Eat" on the bag, in a language he can read. ‎‎(He tries not to let them see how much of a shock that is; he isn't sure how well he does.) ‎He's willing to eat it because it's sealed, and because they eat them too. Jackson ‎complains about the quality and the taste. He guesses Jackson hasn't missed that many ‎meals. He eats two.‎

Then they start in with their stupid explanation. It's the same one Jackson tried on the ‎‎tel'tak: that his name is Cameron Mitchell. That he's an officer in the ‎‎Tau'ri military, specifically in the part of it called Stargate Command, which ‎has to do with the Tau'ri Chappa'ai and that's a secret. That two months ago ‎‎(whatever a month is) he decided — because he is brave and noble (and stupid) — to go ‎off and infiltrate the Lucian Alliance. Six weeks ago (there are four weeks in a month) ‎the Lucian Alliance told the Stargate Command that he was dead, and sent them pictures ‎of him being tortured, and because Jackson and Teal'c didn't believe that he was dead, ‎they started looking for him.‎

Oh, but here's where it gets really good. Jackson and the Jaffa work for him, ‎and the Jaffa is the former First Prime of Apophis, who was one of the System Lords. He ‎and Jackson have killed dozens of Goa'uld. As for how he (Colonel ‎Cameron Mitchell of the First World) could infiltrate the Alliance, he had a secret alien ‎drug that would make anyone who saw him think he was whoever he said he was.‎

Only (so Jackson guesses) something went wrong with this drug, and that's why he ‎doesn't remember being this brave, noble, stupid Tau'ri Colonel.‎

‎"If you work for me, I can order you to fix the Chappa'ai and leave, right?" ‎he says when they're done.‎

Jackson sighs. "We don't work for you, Mitchell. You lead SG-1. We all ‎‎'work' for Stargate Command. So... that would be a 'no.'"‎

‎"Yeah, okay, so what about all of us going back to this Stargate Command place. Just so ‎I can check out your story? It's not like I don't believe you guys..."‎

‎"It is our belief that this would be unwise, Colonel Mitchell," the Jaffa says.‎

‎"Oh yeah? Why?" Pushing a Jaffa is so not the brightest thing anybody's ‎ever done (usually the last thing anybody ever does) but he can't help it. He ‎has the odd feeling (halfway between a hunch and a memory; probably a death-wish) that ‎this one won't really hurt him.‎

‎"Should you return to the SGC in your current state of impairment, it would be difficult ‎for us to persuade General Landry to allow you to remain in charge of SG-1," the Jaffa ‎says.‎

‎"Jack might go for it, though," Jackson says. The way he shakes his head indicates it's ‎mostly a joke. Mostly. "The thing is, the Reole chemical — that's what you used to ‎infiltrate the Alliance — is volatile and non-persistent. As far as we know, if the subject ‎isn't given a strong suggestion immediately after it's administered, nothing happens. If ‎the suggestion is counteracted by objective evidence afterward, the fantasy breaks down. ‎Even if you ended up with it in your system, you shouldn't be like... this."‎

‎"I like the way I am just fine," he snaps.‎

‎"Stargate Command will not," the Jaffa says.‎

‎"So-o-o-o... we're hoping a few days in our charming company will remind you that ‎you're, well, you," Jackson says. (He guesses Jackson and the Jaffa are like ‎two people who've been married long enough to finish each other's sentences, and ‎‎he really doesn't need that image in his head right now.)‎

‎"Nice talking to you guys," he says, pushing away from the table.‎

Neither of them stops him when he leaves.‎

#


He wanders around the place (looks like some kind of palace — some kind of old, beat-‎up, dusty palace) for a while, but unless he intends to smother one or the other of them ‎with a blanket or have a lethal pillow-fight, he doesn't find anything that will make much ‎of a weapon. He does find a door to the outside. The brokedown palace is right at the ‎edge of the ocean. Not a blue and gold tropical paradise; the sky is grey, the water is ‎darker grey, and the salt wind blowing in off the water is raw and cold. ‎

(It feels wrong — as if there's something that ought to be right. He shoves the ‎thought away.)

The beach is stony (he wonders if they think that will keep him inside?) He picks his ‎way cautiously down the steps to the waterline. It's low tide. The stones here are the ‎ones that will be smoothest. Walking isn't comfortable, but it's not painful. He still ‎doesn't go more than a hundred yards or so.‎

Suppose they're right? Okay, not about all the incredibly stupid stuff, but ‎about him having been a prisoner of the Alliance and having been given a drug that ‎scrubbed his memory whiter than white. Maybe the Alliance didn't want him dead — or ‎not dead yet. Maybe he was a lab-rat. Maybe something else. And maybe ‎he escaped (he thinks of his first memory, of walking away, and wonders where he was ‎an hour before that). And now he's here.‎

He stands in the surf, looking back the way he came. The palace (yeah, it's a palace all ‎right) is huge and shabby and gaudy, lurid even against the grey sky. He walks ‎‎(cautiously, sucking air between his teeth), up across the dry stones and sits down.‎

If he remembers — if he doesn't remember — what then?‎

#


He isn't out there that long before he sees the Jaffa (it's Teal'c) come out of ‎the building and walk up the beach toward him. When the Jaffa (Teal'c) gets ‎closer, he can see he's carrying something. Boots.‎

‎"You will find your return trip more comfortable with footwear, Colonel Mitchell," the ‎Jaffa-no-his-name-is-Teal'c says, stopping beside him.‎

‎"Not my name," he says.‎

Silence.‎

‎"You just happen to be carrying boots around in my size?" he asks, because he looked, ‎and these aren't his. (Not the ones he came here wearing.)‎

‎"When we began searching for you, Daniel Jackson thought it appropriate to carry ‎suitable dress for your return to Stargate Command."‎

‎"Jackson's an optimist." People don't tend to return to anywhere from Alliance ‎hospitality.‎

‎"He is indeed."‎

He gives up and takes the boots. There's socks wadded into one of them, so he doesn't ‎pull out the ones in his pocket. The boots close up with a bunch of little strings in the ‎front. Weird, but he figures it out. They fit, too.‎

When he has them on, the two of them get to their feet and walk back.‎

#


He's been here six days. It's just about the longest he's ever been anywhere. He's ‎explored most of the palace (Teal'c says it's an old Goa'uld bordello) and ‎walked for miles along the beach. There aren't any doors anywhere in this place — only ‎doorways (which is fucking annoying, but Jackson says he'll have to take it up with the ‎‎Goa'uld). He's moved to a different room to sleep in every night. The others ‎haven't said anything. ‎

He's gotten used to answering to 'Mitchell' — although it would be more accurate to say ‎that he's gotten used to ignoring 'Mitchell', because Jackson's always ‎‎talking at him (doesn't the man ever shut the fuck up?) and he really doesn't ‎want to listen, because what Jackson says (once Jackson develops the lovely fantasy that ‎he isn't going to get hit; the fact of the matter is that Jackson isn't going to get hit ‎‎yet) is that he isn't behaving much like Mitchell at all, and apparently that ‎makes him a fascinating new toy in Jackson's little world, because he goes on (and on and ‎on and on) about personality being modified by memory until he finally ‎snaps at Jackson that he wouldn't think it was so much fun if he'd ever woke up one day ‎not knowing who he was. He's not sure why that makes Jackson shut up for ‎the next day and a half, but he'll take what he can get.‎

He doesn't think of himself as 'Mitchell'. In the place inside where there's supposed to be ‎a name, there isn't anything at all.‎

He doesn't believe them. He doesn't disbelieve them. It's a ridiculous story, ‎but it's so ridiculous he can't figure out why anybody would make it up. He can't see ‎where the angle is to convincing him he's this Cameron Mitchell guy if he isn't.‎

If he were Mitchell, he thinks he'd remember.‎

#


On the seventh morning he wakes up and knows before he's opened his eyes that ‎something's different. He dresses quickly and goes looking for the others. They aren't in ‎their rooms, or by the Chappa'ai. He tries the Del'mak'ai again ‎on the off chance it's working, but it isn't.‎

He finds Jackson out on the balcony, looking out over the ocean, drinking coffee. It ‎comes in the MREs, and Jackson says it's horrible. (It's an unfamiliar taste, and he ‎wonders if he'd like not-horrible coffee better, but for now he stays with the powdered ‎cocoa, which Jackson also says is horrible. He's starting to wonder if Jackson likes ‎anything.)‎

‎"Teal'c's making a supply run," Jackson says without turning around. "We're running low ‎on some stuff."‎

He's pretty sure that 'stuff' isn't going to include drinking liquor, which is a damned ‎shame, but apparently Jackson's on some kind of temperance kick and Jaffa don't drink. ‎‎"You didn't expect to be here this long," he says.‎

‎"No," Jackson says. "Mitchell—"‎

‎"Not my name," he says. The protest is automatic (though usually internal). He doesn't ‎know why it's so important to repudiate a name that he's starting to suspect is actually his.‎

Jackson turns around, leaning against the rail, cupping the steel mug for warmth. He ‎makes a face (frustration, irritation). "Then pick a name. Ishmael. Legion. Sam Hall. I ‎don't give a damn what you want to call yourself. I—" He shakes his head, sips his ‎coffee, staring down into the cup. "Never mind."‎

‎"What?"‎

‎"I said—"‎

‎"Heard you. Why'n't you go ahead and say it anyway? Maybe it'll be the thing that jars ‎my memory loose." He smiles coldly at Jackson. He doesn't think so. He doesn't think ‎Cameron Mitchell is in here.‎

Jackson looks up, and his eyes are as cold as the wind off the water. "I think that if you ‎were going to remember who you were you'd have done it by now. I think there isn't ‎anything the SGC can do to fix this. I think that if we were going to find you like this, it ‎would have been better if we found you dead, because at least that way Teal'c would ‎know."‎

This isn't anger. It's hate. And it's honesty. It's like a punch to the chest, like breathing ‎pure oxygen, like knowing you're about to die. And he realizes that in the last six days he ‎hasn't gotten any of these things (not anger not hate not honesty) from Jackson, for all ‎that the man has spent every hour of the day and half the night stuffing his ears with ‎every useless detail of fucking Cameron fucking Mitchell's fucking life.‎

A smokescreen. A diversion. And he fell for it.

He really is too dumb to live.‎

‎"Why Teal'c?" Because that's the sixty-four thousand dollar question, isn't it, boys and ‎girls? Jackson said it would be better for Teal'c if he was either Cameron ‎Mitchell or dead. He didn't say anything about himself.‎

‎"It's none of my business," Jackson mutters, staring back down into his coffee again.‎

‎"Yeah, well, maybe it's mine." He closes the space between them — four steps — and ‎gets a fistful of Jackson's shirt, yanking him in close. Jackson drops his cup. It rings on ‎the stone. He pushes in, close and hard, grinding Jackson's body against the balustrade ‎with his.‎

(something shifts uncomfortably in the back of his mind, where he can feel but not ‎touch it)

Jackson throws his head back and laughs. There's no humor in the sound. "I'm not the ‎one you want," he says. "I never was."‎

He doesn't move. He can feel Jackson's heart, beating against his knuckles. He's trying ‎to think about Mitchell — about Mitchell's life — but it's like trying to fly a ‎ship without an engine. He ducks his chin, shaking his head.‎

‎"Oh, you gave a pretty good impression of it at first," Jackson says, his voice low and ‎venomous. "Showed up at the SGC all bright-eyed and brand new. Hero of Antarctica. ‎Man of the hour. I was done. I was going to Atlantis. You followed me around like you ‎were a starving dog and I was a t-bone steak, saying 'pretty please, Dr. Jackson, ‎won't you stay and help me re-form the Legendary SG-1?' So... yeah. One thing ‎and another, I stayed. Of course, by then you'd seen Teal'c, and since Vala didn't even ‎blip your radar and we knew about the thing with Sam, we figured that you were just in ‎the market for an SG-1 Hat Trick. But no. It was Teal'c. He wanted an apprentice. You ‎wanted to be an apprentice. I don't know. I don't actually give a damn."‎

‎"You're jealous." It's all he can think of.‎

‎"Of which of you? And apparently Mitchell's dead anyway." Jackson brings his hands ‎up and shoves. Hard. Harder than he expects, although he already knows that Jackson's ‎strong. It's enough to tear his grip loose, make him stagger back and flail to keep his ‎balance, and while he's trying to keep from falling, Jackson walks back inside.‎

He walks over and picks up the mug, just for something to hold in his hands.‎

He wants to think Jackson's lied to him, but in his experience (what ‎experience?) when a body gets that mad, they tend to tell the truth.‎

So a lot of things that didn't make sense before make sense now. Why Jackson and Teal'c ‎would take off on a wild goose chase like this. Why they'd hide out with him once they ‎found him, instead of going back to the First World. Teal'c wouldn't believe he was dead ‎without a body, and he'd want revenge on whoever it was in the Alliance who killed him. ‎He must have been tracking in both directions — where he'd been and where he went — ‎until he found the fresher trail. And Teal'c knows he'll be locked up somewhere if he ‎takes him back to the Stargate Command and can't convince them he's the brave, noble ‎‎(stupid) Colonel Mitchell who went off on this suicide mission. And Teal'c will do a lot ‎to prevent that, because...‎

Because he and Teal'c.‎

Sometimes life's a real bitch.‎

#


He knows where they keep the supplies (they've never actually hidden much from him, ‎except — oh, hey — the keys to the fucking car) so he can get food (Jackson ‎was telling the gospel truth about them being short-stocked) and headache pills. Two sets ‎of them don't do much for his headache, though, so he gives up. He and Jackson spend ‎the day avoiding each other. At least he spends the day avoiding Jackson; hell if he ‎knows what Jackson's doing. Sometimes he thinks that boy was just born plain ‎‎wrong. ‎

Teal'c doesn't get back from the mall until it's almost dark. He only knows Teal'c's back ‎when he hears him talking to Jackson; he's moved back to the room they put him in that ‎first night, so it's just down the corridor from theirs. He's tried food, pills, and a long ‎walk on the beach, and nothing shook the feeling that his brain is revving itself up inside ‎until it's going to blow. It was there when he lay down, and it's there now. There ‎might've been some sleep in the middle; he isn't sure. Between the pressure and the ‎grogginess, it takes him until he's halfway through lacing up his second boot (the ‎‎Tau'ri brought down the Goa'uld Empire, and he bet they did it ‎by giving them these boots, because he's never encountered a more dangerous and ‎inefficient design in his life) to realize that Jackson and Teal'c (in his mind, ‎there's always a whisper of the Jaffa, like a footnote) aren't just talking.‎

They're arguing.‎

‎"—opinion it would be for the best, Daniel Jackson."‎

‎"Oh sure. Because sending him back out there to get his head shot off when ‎he can barely tie his own shoes is a good thing, right, Teal'c?"‎

‎"Colonel Mitchell would not appreciate the reception he would receive were we to return ‎him to Stargate Command in his present condition."‎

‎"Yeah, well, I don't appreciate the reception I receive when I ‎return to Stargate Command half the time these days. I still go." A pause. "Okay. All ‎right. Yeah. What about— What about sending him off to the Free Jaffa? Or—"‎

‎"He would not remain. It is better to provide him with the tools for survival."‎

‎"The tools to get dead. Or did we all miss the part about the ‎‎bounty the Lucians put on all our heads? Unless you're planning on ‎throwing in a little plastic surgery, all you're doing is arranging for him to get picked up ‎and tortured — to death this time — for something he doesn't know anything about."‎

There's another silence. Longer this time.‎

"Teal'c—!"

And Jackson sounds so horrified that he decides he's tired of eavesdropping.‎

When he walks into the room, Jackson turns to him. "Mitchell!" he demands. "Tell him ‎not to do it!"‎

He looks at Teal'c, puzzled. Teal'c is standing with his arms folded across his chest (Jaffa ‎Stubborn Stance Number Five Hundred Fifty-Eight: We Shall Not Be Moved). "Sure," ‎he says slowly. "Not do what?"‎

‎"Go— Go— Go off with you and— And— And play Bonnie and Clyde ‎somewhere!" Jackson sputters.‎

That gets Jackson The Eyebrow from Teal'c. "In fact, Daniel Jackson, Colonel Mitchell ‎and I would be Butch Cassidy and the Sundance Kid. I would be Butch ‎Cassidy."‎

Jackson makes an exasperated noise. He (not Mitchell, not Colonel) doesn't get either ‎reference. What he does get is that...‎

‎"You're letting me go?" he says slowly.‎

‎"I'm going to Atlantis," Jackson announces. "Vala's dating Ba'al, Sam's moving to the ‎Moon, you've decided to go be a bank robber — I'm going to Atlantis."‎

‎"In fact, Vala Mal Doran is dating Ba'al's former host, as you are well aware," Teal'c says ‎to Jackson.‎

‎"Always a bridesmaid," Jackson mutters. ‎

He doesn't understand what Jackson's talking about this time either, but he thinks if he ‎gets to choose between understanding Jackson and not understanding Jackson, he'll pick ‎not understanding Jackson. Jackson can be clear when he wants to be, and when he is, it ‎cuts like a scalpel.‎

Now Teal'c turns to him. "In fact, Colonel Mitchell, we are not letting you go. We are ‎merely not returning with you to Stargate Command. I believe it would be pleasant if we ‎were to travel together for awhile."‎

‎"I'm returning to the SGC," Jackson says, leaning his hip against the table ‎and staring up at the ceiling. "Where I will skip throwing myself on Landry's mercy and ‎go straight to playing the Jack O'Neill card, because that's the only thing that's going to ‎save my ass after you and I stole Earth's modified tel'tak from Area 51. And ‎oh yeah — let's not forget the whole "absent without permission" thing. Yeah, that's ‎always a crowd-pleaser. What Teal'c isn't mentioning, Mitchell — because he's nicer ‎than I am — is that the Lucian Alliance has a bounty out on you that they're dying — or ‎‎you'd be dying, actually — to collect. And that if we take you back to Earth, ‎you get locked up somewhere for a really long time."‎

‎"I actually figured out the locking up part myself, thanks," he says. And now Jackson's ‎pissed with him, and Teal'c's pissed with Jackson, and he... Knowing Jackson was telling ‎the truth this morning isn't like knowing Jackson was telling the truth. It ‎makes him feel—‎

(frightened)‎

‎(lonely)


‎—he isn't sure how it makes him feel, because not having a memory means you don't ‎have a past, just a now. And there hasn't been anybody in that ‎‎now but him. No family, no friends—‎

(no lover)

‎—nobody who'd give up a whole life to watch his back.‎

But this Jaffa warrior — Teal'c of Chulak, former First Prime to Apophis, ‎‎Goa'uld-killer, hero of the Tau'ri — loves the man he ‎actually isn't any more so much that he'll go with him. Because the Lucian ‎Alliance wants that man (wants Colonel Cameron Mitchell) dead. And the ‎odds ("Never tell me the odds," a voice whispers in his mind, and he doesn't know ‎who it is — someone Mitchell knew?) are — if the Alliance really wants Mitchell ‎dead — it'll get what it wants, and that means it'll get Teal'c too.‎

‎"Good," he says shakily. "So... good. That's good. So... what'd you bring back in the ‎way of supplies?"‎

#


Dinner isn't exactly festive, but it's a change from MREs, and wherever ‎Teal'c went on his supply run, he picked up (what's apparently better) coffee and ‎chocolate and fresh bread and even beer. The beer is a nice change from water (the ‎‎Goa'uld palace purifies the seawater until it's drinkable, but it's flat and ‎tasteless) or cocoa, or fruit drink mix, and he thinks he's missed fresh bread. He's not ‎sure. There's fruit, too — grapes and oranges — and anybody would miss those.‎

He tries not to watch Teal'c. He thinks he'll give too much away. He doesn't want to ‎look at Jackson, either. But he wonders (because Jackson has babbled like a ‎fucking drain ever since he's gotten here), just what it was that Colonel Mitchell ‎fucked up enough that Jackson's still furious about it three years later. Because Jackson ‎and Teal'c have been on this SG-1 thing for years together, so if either of them was going ‎to make a move, they'd had plenty of time. And Jackson says Mitchell was interested in ‎him back in the day, so it can't be (can it?) that Jackson wanted Mitchell and got shut out.‎

It has to be that Jackson wanted Teal'c, and he was okay with not getting ‎when Teal'c didn't look like going after anyone. Then Teal'c chose him (chose ‎Mitchell, and for the first time since the two of them grabbed him and started turning his ‎world inside out, he wishes he were Mitchell — all of Mitchell) and ‎Jackson realized that Tealc's disinterest was personal.‎

They get all the way through to dessert (he's had three beers, Jackson's had two), while he ‎works all that through in his head, and gets to where he realizes that despite that, Jackson ‎‎still came along with Teal'c to rescue Mitchell. And he realizes that Teal'c ‎has to know all that stuff that's kicking around in Jackson's head, and he still ‎trusts him not just to watch his back, but to watch his back, too. And that ‎makes him think that this SG-1 thing must be kind of amazing, and he sort of wishes he ‎remembered it.‎

‎"If— If I got those—" (he can't quite bring himself to say "my") "—memories back, they ‎wouldn't keep me locked up on your planet, would they?" he asks haltingly.‎

Both of them stop what they're doing — Jackson's peeling an orange, Teal'c's eating ‎grapes — and just stare at him like he's developed naquaadah ‎eyes or something.‎

‎"Harfin was not encouraging," Teal'c finally says flatly.‎

‎"Uh-h-h... What Teal'c means is, after we picked you up, we went back to talk to the ‎people who'd been holding you prisoner," Jackson says. "You went undercover as a man ‎named Zantus, who was an enforcer for Westi. Westi was one of Kefflin's underbosses ‎‎— with Netan dead, we're pretty sure Kefflin's the new head of the Lucians. We thought ‎the impersonation would work because we had Zantus in protective custody, only he ‎escaped. That's when you were turned over to Harfin for interrogation."‎

‎"Yeah, fine, okay, whatever," he says irritably. They've been over this before, although ‎the part about paying Harfin a visit is new. He's not that wild about getting the details.‎

‎"Will you listen to me for once in your life, Mitchell?" Jackson snaps. "We ‎went in to the base you'd been held at and got Harfin out. Teal'c talked to ‎him. Harfin didn't know anything about a Reole drug — he thought you were wearing ‎the special fake-skin gloves to fool a print and gene scan — but he told Teal'c everything ‎he did to you. Everything he used. None of it would have done this." Jackson sighs, and ‎when he goes on, he sounds kinder than he has yet. The sympathy in his voice burns like ‎acid. "If we can't even figure out what caused it, there's no cure for it on Earth. I'm ‎sorry."‎

‎"I'll talk to him myself," he says, voice tight. He hates the fact that he wants this.‎

‎"You cannot. Harfin is dead," Teal'c says.‎

He'd accuse Teal'c of wanting him to stay this way, except for the fact that ‎Teal'c looks about as miserable as somebody pulling that whole "Great Stone Jaffa This ‎Is Not An Expression" shtick can look, and just when the hell did he get to be so fucking ‎expert on Teal'c's expressions, anyway? He wants to say that he hopes Harfin died ‎screaming — because he does (even if he can't remember anything Harfin did to him) — ‎but he keeps his tongue between his teeth out of the suspicion that it isn't something ‎Colonel Mitchell would say.‎

He hates the fact that he cares.‎

He nods, just a little. "Guess not too many people are going to cry over him," he says. ‎‎"You don't mind, think I'll go for a little stroll before I turn in."‎

#


Apparently the Tau'ri don't have any cloth that isn't ugly and green (or ugly ‎and black), but the jacket that goes with the shirt and the pants is warm. He takes a ‎lighting-stick, but he doesn't really need it: the moon is full, and at night (on this world) ‎the ocean fluoresces. He walks up the beach for hours to the crash of the radiant moon-‎white surf, trying to fit himself into a universe where people care about each other this ‎way. This much. Even when they hate each other. ‎

Mostly he thinks about Teal'c. About Mitchell and Teal'c. Or he tries to. It's like trying ‎to imagine what your face looked like before you were born.‎

He may only have existed for six Tau'ri "weeks", but he's done a lot of things ‎in that time. Fought and flown and fucked. (Pretty boys in noisy back rooms; ‎pretty girls in filthy alleyways.) He hasn't loved. Not the way Teal'c loves ‎Mitchell. Not even the way Teal'c loves Jackson, because there is love there, ‎too, just a different kind. Whenever he'd hear about love — whores and gamblers talk ‎about it a lot — he never said anything, but he always thought it was as mythical a thing ‎as peace, or the Ancient Ones coming back, or Lantia the Lost.‎

Only Jackson's talking about going to Lantia. And Teal'c loves Mitchell enough to die ‎with him instead.‎

He turns around and walks back the way he came.‎

#


He's not completely surprised to see someone out on the balcony. Leaning on the railing, ‎staring out at the ocean. Moonlight deceives; it makes things look like what they aren't, ‎but he gets closer and there's a head-turn and the flash of moonlight on readers ‎‎(glasses) and he knows for sure that it's Jackson. Not keeping an eye on him ‎‎— no point to that — just out here in the quiet, watching the sea.‎

‎"With all the planets I've been to, sometimes I forget how beautiful they can be," Jackson ‎says, when he gets up the steps. "The first time I came here, I tried to kill myself after I ‎left. We didn't realize — back then — that the place had been the Goa'uld ‎equivalent of an opium den. It's shut down now."‎

It sounds like more of Jackson's babble — meaningless noise — and it is. And it isn't. ‎Protective coloration. Information if you know how to look. "You came here with ‎Teal'c," he says.‎

‎"With SG-5 first. They died. But, yeah. Teal'c, Sam, Jack. About seven years ago. So, ‎about four years before you joined us."‎

He lets that go; the eternal argument about being-or-not-being Mitchell isn't worth having ‎right now, and he isn't really sure which side of it he's on any more. He stands beside ‎Jackson and leans his weight on the railing. The crash and hiss of the surf is so rhythmic ‎as to fade into inaudibility. He turns over in his mind the shape of what he means to say. ‎To ask. "I need you to be straight with me," he says.‎

Jackson laughs, a short startled bark. "Sorry. Earth idiom. You don't remember why it's ‎funny — which is a whole research paper in itself that I'll never get to write. Sorry. Go ‎ahead."‎

‎"This SG-1 thing — it's pretty important, right?" he asks.‎

‎"Used to be." Jackson's voice is so carefully-neutral that he can tell the man's not saying ‎about a lifetime's worth of things.‎

‎"And Teal'c — he's important to it?"‎

‎"Depends on who you ask. It wouldn't exist without him. We wouldn't be alive. The ‎Jaffa would all still be slaves. Earth — your home planet — would have been blown to ‎shit by the Goa'uld. You'd be dead. Little things."‎

‎"So him running off to nursemaid me until the Alliance kills both of us is kind of stupid?"‎

The pause before Jackson answers his third question is the sound of Jackson trying not to ‎scream. He can hear it clearly. "Do feel free to try to change his mind, Mitchell. ‎Please." Jackson pushes away from the railing and stalks inside.‎

It's funny — for all that they've told him and not-told him about SG-1 being so much of a ‎team — what they seem to do most here is walk away from each other.‎

#


Cameron Mitchell — Colonel Cameron Mitchell — is brave and noble and ‎probably stupid, and he knows exactly what Cameron Mitchell would do in this situation. ‎The funny thing (laugh 'till you cry) is, it's what he'd do too.‎

And neither one of them can.‎

Good ol' Cam Mitchell, he'd hightail it out of here by himself so that his good buddy ‎Teal'c couldn't throw his life away watching his back. Maybe head on back to that ‎Stargate Command of his and tell them what had happened. Well, he doesn't know what ‎asterisms will open the Chappa'ai to the Stargate Command, but it doesn't ‎really matter. The Del'mak'ai isn't working anyway.‎

He even went off and found Teal'c — after he'd managed to chase Jackson in off the back ‎porch and stood around out there brooding until it got too cold for him — to try to ‎explain to him that it was a fool's errand to go chasing around the galaxy with him. ‎Didn't remember him. Never would. And all the damned thick-headed bastard would ‎say was that a fella's past wasn't near as important as the future he made for himself. ‎He'd spent a good half-hour trying to explain to Teal'c that he was a man with no name, ‎no past, and a future that wasn't looking all that rosy, either, and he would take it as a ‎particular favor if Teal'c would leave him to meet his Maker in decent peace and privacy. ‎And that worked out about as well as he should have expected it to, seeing as he has two ‎kinds of luck: "bad" and "none". In a sane world, he could expect Jackson's ‎help in zatting Teal'c to keep him quiet while he clears out, but just because Teal'c can ‎out-stubborn Jackson doesn't mean Jackson isn't as stubborn as a rock in the road. He ‎won't get any help there.‎

He knows that life isn't fair. Nobody better. It still fucking sucks, because ‎he's killed people he didn't like, and people he didn't care about, but now he's going to kill ‎someone who isn't either of these things.‎

Someone worth a thousand of him.‎

#

[con't in next post]

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  • 35 comments

[info]synecdochic

December 14 2008, 17:09:54 UTC 3 years ago

Part two, for people who are reading this via a link!

(I adore this story.)

[info]ivorygates

December 14 2008, 17:15:53 UTC 3 years ago

(Thank you for tidying up my less-than-clement posting skillz...)

And thank you!

[info]synecdochic

December 14 2008, 17:20:02 UTC 3 years ago

(Anytime. *G*)

[info]_minxy_

December 14 2008, 18:41:57 UTC 3 years ago

Oh god oh god oh god, I thought that was the end for a minute!

OIUI*()OIJWHEBGTYGHIUESJHFklsiuyiwyuhebhnfksl...........

[info]ivorygates

December 15 2008, 04:47:54 UTC 3 years ago

nonnononononononono! I haz now put in LINK even in document!

[info]abyssinia4077

December 14 2008, 22:51:21 UTC 3 years ago

...
I am a HUGE sucker for amnesia fic and this...this....GUH!

I love how much it sounds like Cam and yet he doesn't have all the things/knowledge to draw on and he's darker but in a totally believable way and just...this Is So Cam. And I love that he thinks he was crazy (because Cam is).

And mostly I love how nitty-gritty real this is. All the details - particularly the bits of him having picked up non-earth terminology for stargate technology and Daniel's glasses (I LOVED the bit with the beer and being surprised they didn't short out) and the sense you get of weariness and past and confusion and how you had us right there in the bar.

that ‎makes him a fascinating new toy in Jackson's little world, because he goes on (and on and ‎on and on) about personality being modified by memory until he finally ‎snaps at Jackson that he wouldn't think it was so much fun if he'd ever woke up one day ‎not knowing who he was. He's not sure why that makes Jackson shut up for ‎the next day and a half, but he'll take what he can get.

Ouch, ouch. Such a perfect stinger and Mitchell has No Clue At All
(I love how much he can't figure Jackson out - because Daniel, especially later Daniel, isn't exactly human anymore in so many ways and his clues were never easy to read and he doesn't march to the normal beat and, just, yes)

‎"This SG-1 thing — it's pretty important, right?" he asks.‎

‎"Used to be." Jackson's voice is so carefully-neutral that he can tell the man's not saying ‎about a lifetime's worth of things.‎


I can't even begin to explain all the levels at which this hurts. Because SG-1 *is* so incredibly important and it was everything they had for so long and yet all of them, Daniel most of all, were always leaving, you know? But even as far and fast as you can run, it never, ever, ever lets you go. And Mitchell was the excited eager-bunny, the one who was supposed to still be thrilled about the importance only...he's gone and Daniel is again losing and again leaving and Mitchell has no clue how to even start reading any of that.

[info]ivorygates

December 15 2008, 05:00:52 UTC 3 years ago

Oh, just, eeee!

I knew Cam wouldn't be using Earth terms for the Stargate stuff, but I got totally stonewalled at one point, because the DHD isn't named in canon. So I named it: that's actually the Goa'uld for "star-crystal-power", more or less, and "asterism" (as you know, John) is another word for "constellation" (all hail Wikipedia).

It was kind of an interesting challenge (meaning my brain melted) to be writing from the POV of a character who had only about two months' worth of memories and experience drawn totally from non-Earth cultures, even though he's still Cam underneath. (Nearly as much fun as dealing with the fact that I could never refer to him by name in narrative!!) Because, yes: Amnesiac!Cam wouldn't think Daniel was wearing corrective lenses. That would be outside his experience.

And because of the emotional distance between him and Daniel, they never *do* have the comparison-conversation about Daniel's Ascension/Descension amnesia. And somehow it *is* all about leaving, and about the fact that Daniel is far more comfortable with being the one who leaves than being the one who's left.

[info]abyssinia4077

December 15 2008, 05:37:25 UTC 3 years ago

....I kinda want to lick your icon....

Yay making up believable words! And, yes, it's a challenge I would be VERY intimidated by. I can only imagine that first fight in the alley, stopping the two men wanted to mug him by instinct and then pausing to wonder where in the hell he learned how to *do* that. And he still had lots of Earth thoughts and terms that floated into his brain, which gives me hope something might be there to recover and yet I still LOVED all the little things (the boots!) that made him no longer of Earth.

I wonder if Teal'c ever tells Cam about Daniel's amnesia - probably not. Teal'c seems the type to not tell other people's stories.

And somehow it *is* all about leaving, and about the fact that Daniel is far more comfortable with being the one who leaves than being the one who's left.

*nods emphatically*
Because Daniel's whole life, in a way, is people leaving him and it's almost a defense mechanism - if he leaves first than he can't be left but it makes him hard and brittle more and more as the years go by.

[info]ivorygates

December 15 2008, 06:51:02 UTC 3 years ago

I totally cheated on the making up of words: I could *not* have done it without the Goa'uld Dictionary I found and have linked on my LJ...

And yes: the most frightening thing for Cam all along has been confronting himself with all the things he's able to do and doesn't know how and why. At least he doesn't have that to be afraid of any more. I think (I hope) that because he still (unconsciously) pulls up all those Earthling references, there's still more of Cameron Mitchell in there than he thinks or knows.

And I think you're right: I don't think Teal'c will ever tell anyone's story but his own. But so much of SG-1's history *is* Teal'c's story to tell, and you'll never convince me that the Jaffa don't have an EPIC oral culture. I believe that Teal'c will be able to make The Tale of the Tau'ri into a fucking CHANSON GESTE for Cam where Roland and his horn wouldn't even get a look-in for all the Team Awesome.

And oh god: Daniel. I can't think who my heart breaks for most in this: Cam, who needs to mourn that stranger (himself), who left him behind; Teal'c, who has to mourn a dead lover who's still alive; Daniel, who'e managed to never see love when he was loved. Daniel has been left behind all his life from the moment his parents deserted a child of eight, since children don't see a parent's death as a death so much as a desertion, and everything he's tried to hold on to ever since - from his academic reputation to his sanity to his memories to SG-1 - has slipped through his fingers.

*whimper*

[info]abyssinia4077

December 15 2008, 18:45:38 UTC 3 years ago

It's not cheating if the words are believable! I mean, hey, we're writing fiction.

Oh, the Jaffa totally have a strong oral history and tradition and, yeah, Teal'c will have bedtime stories to tell Cam for years to come.

Honestly, in a way, I'm breaking most for Daniel. I think Cam and Teal'c will come out of this. Daniel just keeps having everyone splintering away from him because, yes, exactly all the reasons you state. He's so very, very, very broken. One good year on Abydos.

[info]dragojustine

December 15 2008, 20:32:15 UTC 3 years ago

you'll never convince me that the Jaffa don't have an EPIC oral culture. I believe that Teal'c will be able to make The Tale of the Tau'ri into a fucking CHANSON GESTE for Cam where Roland and his horn wouldn't even get a look-in for all the Team Awesome.

I absolutely love you for this. I wish the show had put more work into crafting an actual Jaffa culture, you know? And the Tale of the Tau'ri is, indeed, the stuff of epic.

[info]ivorygates

December 22 2008, 04:19:55 UTC 3 years ago

I wish the show had put more work into crafting an actual Jaffa culture, you know?

Do not get me started on the lapses of TPTB in their worldbuilding and background; we'll be here all night...

[info]ivorygates

December 16 2008, 03:52:06 UTC 3 years ago

Oh, and my icon? Is by teh awesome [info]kazbaby and shareable...

[info]mercuryblue144

December 15 2008, 08:02:11 UTC 3 years ago

*cough* the Big Dipper is an asterism but the constellation Ursa Major is rather bigger than just the Dipper

[info]ivorygates

December 15 2008, 08:21:48 UTC 3 years ago

Yes indeed. Wiki saith: "In astronomy, an asterism is a pattern of stars seen in Earth's sky which is not an official constellation." Of course, it also says: "A group of stars that can be connected to form a figure or a picture is called an asterism, while a constellation is an area on the sky," so you see how I was led astray. (I will remark in passing that it doesn't make sense in the first place for all the symbols on the DHD to be (a) constellations (b) constellations as they'd be seen from Earth in the modern day.)

Nothing to see here. Move along.

[info]abyssinia4077

December 15 2008, 18:42:06 UTC 3 years ago

I will remark in passing that it doesn't make sense in the first place for all the symbols on the DHD to be (a) constellations (b) constellations as they'd be seen from Earth in the modern day.

AUGH! YES!
*smashes astronomy-knowledge into TPTB's heads*

(also, also, the stars that make up a constellation don't occupy the same points in space. Using constellation locations as the corners of a cube to know where to gate to makes NO SENSE. Stars, okay. Constellations, NO. Dear Daniel-in-the-movie, please take Astro 101)

[info]ivorygates

December 16 2008, 04:08:48 UTC 3 years ago

What, you mean Astronomy and Archaeology aren't the same thing? But they totally both begin with "A"... [*innocent look*]

The way the DHD works has *never* made sense, if you presume that, oh, the constellation-symbols on the face are there because they're really meant as objective references to actual points in interstellar space. Because in the first place, a constellation is an arbitrary construct made by a human mind from stars viewed from a planetary location out of stars that are all the fuck over the place, and in the second place, if they were going to such an arbitrarily-designated point (if that were possible), they'd be being dumped out into hard vacuum.

So, what the "seven symbols" actually is/are is the Zip Code for another Gate in the Gate Network, as we have seen them to actually be. The pretty pictures have FUCK ALL to do with a location in space. The constellations on the keys have no particular reference to space. They have about as much connection to stellar objects as A does to Aleph does to Ox. They're probably a 64-symbol numerical system (I do not want to think about a race whose number system is Base 64), or an alphabet, or a symbology specifically evolved for defining Stargate addresses.

What they cannot be is your basic hole-and-corner constellations...

[info]abyssinia4077

December 19 2008, 15:44:30 UTC 3 years ago

Well, there is "archaeoastronomy" which is actually really cool (unless you take it from the professor I took it from) but....yeah, no.

I handwave that since apparently the Ancients went to Earth from their Atlantis-city after they lost the war with the Wraith (note: Staragate timeline in this regard still doesn't make sense) they used Earth-based constellations. And each symbol actually represents only one star somewhere in space (the galaxy?) and (I still don't know why those symbols are apparently both Ancient language - them having the phonetic sounds Jack used in "Lost City" but not looking like Ancient writing) and they use whatever constellation they like that uses that star to make the symbol, so it only involves the one star. And that's why you see them elsewhere in the Milky Way, since the triangulation method does make some degree of sense. Slightly. If you don't think too hard.

Alternately, the DHD doesn't actually work that way at all, as Sam Carter can explain until she's blue in the face, and Daniel just got it wrong.

Though the fact that you can move gates between planets still seems odd to me (messes with the constellations and point of origin) and the fact that gates on other planets have Earth's Point of Origin - something you should *only* ever dial on Earth....I can't explain.

Alternately, maybe those Ancient symbols got ingrained in our subconscious so we looked up at the sky and made our constellations with them - maybe the symbols came first.

(in...Fifth Race...they were base 8, right?)

Ah, Stargate science hurts my brain.

[info]ivorygates

3 years ago

[info]dragojustine

December 15 2008, 20:29:47 UTC 3 years ago

constellations as they'd be seen from Earth in the modern day

YES.

A THOUSAND TIMES yes.

The original movie failed on basic logic there, and I just chose to totally ignore that explanation and believe that each coordinate is a specific *star*

[info]ivorygates

December 16 2008, 04:10:27 UTC 3 years ago

I stick my fingers in my ears and hum.

A lot.

[info]mercuryblue144

December 16 2008, 03:08:11 UTC 3 years ago

Stellar drift isn't so fast that constellations as seen from Earth ten thousand years ago would be unrecognizable to someone familiar with constellations as seen from Earth now, or even particularly distorted. I don't think. Question would then be, why are they constellations as seen from Earth at any era? If the Gate system covers a relatively small section of the universe, say only the Local Group galaxies, and each symbol identified a galaxy way the hell out there, it'd make sense, because if there was agreement to say one of those galaxies is the central reference point (a la celestial north pole) and another one is on the zero hour line, all those galaxies would have the same right ascension and declination as seen from anywhere in the network. But all the stars we use to identify constellations would get lost in the glare from a viewpoint on the far side of this galaxy, and none of them would be distinguishable from each other from a viewpoint in any other galaxy.

Which might relate to the other big problem with the Stargate symbols: wtf coordinate system are we working with? It's obviously no relation to Cartesian coordinates, and it's equally obviously not a randomly generated ID code for each Gate, but that's about as much sense as I can get out of it.

[info]ivorygates

December 16 2008, 03:47:36 UTC 3 years ago

Yeah. Stargate Science Will Break Your Brain.

What we know is that the Gates are designed to work within individual galaxies on the basis of seven symbols. Adding an eighth symbol (apparently you can't just dial eight from the average DHD) allows you to go to another galaxy. There are nine chevrons on a Stargate, which implies that the Gate has some function which would require engaging all of them. God may know what it is, but TPTB don't (my personal bet is functional time travel, but that's just me.)

We know there are Stargates in the Milky Way Galaxy (here), the Pegasus Galaxy (where Atlantis is), the Alterran Galaxy (where the Ori are), and the Ida Galaxy (where the Asgard are). Canon is a tale told by an idiot, but it implies that the Ancients left Alterra and came to Here, built the Stargate Network (which should not therefore exist in Alterra, but which apparently does), were wiped out here by The Ancient Plague either fifty million years ago or fifty thousand years ago or last week, fled to Pegasus and built some different-looking Stargates (leaving behind The Ancient Machine At Dakara to "re-start life in this galaxy") and then came back here since the Wraith were kicking their asses in Pegasus, settled primarily on Earth, managed not to notice Ra's all-Goa'uld kazoo band occupying Earth at the same time, and Ascended.

This doesn't actually explain a damned thing about why the DHDs have Earth constellations on them, except I think the Ancients used Earth as their home base in the first place (since the Antarctic base dates back to their first settlement, pre-Ori-plague, and the map of it at Proclarush Taonas shows a Pangaean continent). On the other hand, fifty million years would be enough time for some beaucoup stellar drift, so (a) the constellations shouldn't look like the modern ones on the Stargate and the DHD and (b) I'm pretty sure the same ones are on the Pegasus Stargate, which makes double-plus no sense at all....

Help?

[info]mercuryblue144

December 16 2008, 05:30:29 UTC 3 years ago

This might be where we throw up our hands in despair, actually. Or--correct me if I'm wrong ('cause I haven't seen nearly enough of the series), but isn't there only the symbol that's actually identified as a modern-day constellation, and we're just assuming that the rest are too? Because it's possible (not likely, but possible) that all the significant stars in Orion happen to be moving with respect to us in a direction pretty nearly parallel to the line between each of those stars and us, so that one constellation wouldn't be distorted beyond recognizing even after tens of millions of years, and it's not like we need to know what the symbols are to work the thing anyway.

Except for the bit where they had to recalculate everything in the Abydos address book in order to make it work, which kind of requires them to have some notion of how the coordinate system works...

[info]ivorygates

3 years ago

[info]ivorygates

3 years ago

[info]ivorygates

3 years ago

[info]dragojustine

December 15 2008, 20:41:47 UTC 3 years ago

I loaded this before you put in the continue link. And then I got to the end and sort of curled up and CRIED until I read the comments and saw there was a part two. Which I will read tonight.

You just MASHED on my amnesia kink buttons, in all the best ways. It's the little details of amnesia that make it work for me, the making-strange in the eyes of the POV character- Daniel's glasses, green military uniforms, bootlaces, all these things made strange. The way Cam remembers to say "be straight with me" but not why Daniel laughs. The way muscles remember things (weapons, fighting, shoelaces) that the mind doesn't. I love it all. I love his shock at being able to read the MRE packet, too- the completely unconscious ease of reading after six weeks of assuming himself illiterate. I just... I love ALL OF IT.

And the snark about Teal'c! We Shall Not Be Moved and This Is Not An Expression. *dies*

And, of course, your Daniel here is heartbreaking. Completely and utterly, and more heartbreaking because Cam understands so very little of it. Which is a great trick for you to pull off- Cam understands *just* enough to see the surface of it, but the whole depth of SG1 once again falling apart, of Daniel losing everything again, of him preemptively getting angry and walking away, all the history and all the bitterness- you somehow get it all in this story, even when Cam can't understand.

Um, I really really love this.

[info]ivorygates

December 16 2008, 04:23:06 UTC 3 years ago

I totally fail at posting long fic on LJ: this is the first time I've seriously tried (screwing around in my LJ doesn't count).

One of the things I love to play with is the different kinds of memory: conscious and unconscious, mental and physical, the things you do consciously and the things you do unconsciously, and when one type of memory is blanked out, the others come more sharply to the fore. In a way both entirely similar and sharply different, Cam-here is recapitulating Daniel's experience of being an outsider to a culture that should have been his, and seeing with a sharp sense of alienation objects which should be so familiar to him that they become invisible -- and they aren't, so they are transformed into artifacts so bizarre that they demand to be examined with fanatic attention to the smallest detail.

And Cam sees Daniel's intensity, but he can't source it. He might not be able to even in possession of all of his own memories. (The past is a foreign country, and if you weren't there, you'll never know.)

Thank you.
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